Inital Devlog / Roadmap
Terminal Samurai » Devlog
Terminal samurai
Roadmap (Subject to change)
- Design and build a basic map
- Implement movement controls on player
- Implement basic enemies
- Implement enemy spawners
- Implement scoring system
- Implement upgrade system
- Implement UI menu/pause/high-score screen
- Final touches/clean up
Thought process regarding the player dash
For the dash do I want a blink or a speed increase. Thinking blink as its cooler to teleport around the screen but might be a bit broken as enemies will never catch you. Possible solution would be to add a stamina bar instead of cooldown for the dash. This will also enable the player to spec into their dash with their upgrades if they so wish enabling their chosen playstyle.
Terminal Samurai
Status | In development |
Author | Yunttraz |
More posts
- Final Assignment Devlog (with pictures)Oct 16, 2022
- Final Assignment related DevlogOct 16, 2022
- Testing form for Terminal SamuraiOct 09, 2022
- DevLog2Sep 25, 2022
- Game ConceptAug 26, 2022
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