DevLog2


A playable build is now available hat includes a map, enemies, player and player controls and a way to destroy enemies.
Its come far from the previous build. (being nothing probabley couldve released an earlier game concept but :P )

  • Design and build a basic map ✅ (Done)

Done, map completed using time sprites from https://ninjikin.itch.io/grass 
Map will be subject to change later in the build as the game gets more defined in its direction however I'm happy with the dark graveyard look it has now and while does stray from my original vision of spawling golden fields that may be something i plan on revisiting at later date once im happy with more important game play mechanics.

  • Implement movement controls on player ✅(Done)

Player has 8 directional controls in N, NE, E, SE, S, SW, W and NW. These controls are given via the WASD keys. A dash or blink has also been implemented that allows the player to blink towards the mouse upto a max distance and will be alterable with upgrades. A stamina bar has also been implemented that allows the player to dash or attack (not yet implemented) only if they have enough stamina. Stamina regenerates faster if the player is standing still and slower when running.

  • Implement basic enemies (started)

A basic ai has been implemented that will just run at the player at a changerble speed depending and while killable they deal no damage.(mainly because a working hp bar hasnt been implemented yet)

  • Implement enemy spawners (mostly done)

Enemy spawner have been created that will select an enemy from an array of enemies these spawners move but I plan on making them not spawn when the player in standing on top of them.

  • Implement scoring system
  • Implement upgrade system
  • Implement UI menu/pause/high-score screen
  • Final touches/clean up


Other notes

Been playing with the idea of upgrades and am trying to implement a way that will allow the player to damage enemies with the trail they leave behind while running.

Files

Build.zip Play in browser
Sep 21, 2022

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